Unfortunately, what you said doesn't make much sense to me. In fact, it's to the extent where it almost completely hampers what you're saying. So much of education is teaching/explaining these abstract concepts -- otherwise every day at school would be "movie day" -- so most of education probably cannot benefit from VR (unless you're talking about some sort of telepresence where you're in a virtual 3D MOOC democratizing access to a Harvard professor's lectures).
I need an operational definition here. How do you "show" an abstract concept? What is a "boundary free VR world"? The biology one is a good example but it's low hanging fruit because it's so tangible.
For example, if I crack open Unity right now, what do I build to teach someone what, say, Hilbert space is using VR? How do I teach someone the intermediate value theorem? How does VR add anything to the explanation more than a whiteboard would?
Even still, how do you demonstrate that someone will learn more/better with the VR? How convinced are you that it will be the case?
Lastly, given that VR is just a game with stereoscopic display and more limited UI/UX possibilities, why doesn't there yet exist the non-stereoscopic panacea computer game of education? Does depth perception REALLY add all that much?
I need an operational definition here. How do you "show" an abstract concept? What is a "boundary free VR world"? The biology one is a good example but it's low hanging fruit because it's so tangible.
For example, if I crack open Unity right now, what do I build to teach someone what, say, Hilbert space is using VR? How do I teach someone the intermediate value theorem? How does VR add anything to the explanation more than a whiteboard would?
Even still, how do you demonstrate that someone will learn more/better with the VR? How convinced are you that it will be the case?
Lastly, given that VR is just a game with stereoscopic display and more limited UI/UX possibilities, why doesn't there yet exist the non-stereoscopic panacea computer game of education? Does depth perception REALLY add all that much?