Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

This mostly all translates to math equations, and with data oriented design a computer can crunch through this stuff extremely quickly. But this kind of stuff is why C++ is still popular - determinism is really important to get consistent performance at this low level. Also shader code is quite restrictive in order to keep performance up.

Edit: replaced 'driven' with 'oriented' - thanks Narishma



I think you mean data-oriented design, data-driven is something different.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: