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> The first is piracy probably didn’t lead to the failure of the Dreamcast.

I had a large group of friends who got the Dreamcast right when it came out. I still remember many of the commercials touting the AI of the console and the end of their commercials showing the light on the op of the console glowing with the voice over "it's thinking".

Everybody in our group wanted it because the Dreamcast touted the ability of the machine to think and gone were the days on NFL games were you could run one play over and over and the game would just let you. Here was a console who advertised this wasn't going to happen, that it was actively learning.

Huge disappointment when we all realized we had been had by a marketing campaign that touted a functionality the games and console could never have. After the first month and realizing all the AI claims were totally bogus, my whole group of friends didn't buy another game.

Once the PS2 came out, that was it for Dreamcast.

The interesting thing is I've seen a ton of articles about the history of the Dreamcast lately and none of them mention this very large marketing campaign of essentially lying about the capabilities of the console.



Sony did the same BS with the PS2, whose MIPS core was called the "Emotion Engine" because it was touted as being powerful enough to allow the console to feel, or at least simulate, emotions.

The turn of the millennium was a weird time for gaming.




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