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Jerks, shills, ....

Plenty of nice words for someone that advocates APIs that are portable only on paper, as the best features are all hidden away on OEM specific extensions, leading to multiple incompatible code paths.

Psst, lets not reveal the Achilles heel from the soap box.

As for Dan Baker, enjoy.

"Benefits of DirectX 12 on Ashes of Singularity"

https://youtu.be/9cvmDjVYSNk



Whitewashing lock-in is pretty much a shill thing. And pushing it on others is a jerk one.

As for Dan Baker, he meant low level APIs, not DX12 in particular. He explicitly said, that MS only API is harmful for developers, and non lock-in one is needed. Not surprisingly, Ashes of the Singularity is in the process of getting rid of DX12 for Vulkan. Have fun trying to dismiss it.


Ah, still being creative with names, I should offer you a name calling dictionary.

I don't need to dismiss anything, the industry giants haven spoken, multiple times since the early 80's on graphics API adoption.

Nice way to avoid talking about lock-in in OpenGL, WebGL and Vulkan OEM private extensions.

As for Dan Baker, you put words on his mouth, while I show him actually speaking....


> I don't need to dismiss anything <...> As for Dan Baker, you put words on his mouth

Sure, keep pretending it didn't happen. Totally not a shill thing to do ;)


Still waiting for the proof he actually said that.

Then again, I expect you to just keep on doing the name calling thing.




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