Really? That's so strange. I swear I thought I could buy XBox games from other stores like Amazon, Target, and Walmart if Microsoft were to kick them out of their store. I can even buy used games on CraigsList.
> There are no fees to apply to ID@Xbox, to submit a game to certification, publish, or update your games. There is a very modest one-time cost associated with development for the Universal Windows Platform.
With severe limitations, you have to use all of the Xbox Live features including having multiplayer.
You still need to pay for ESRB ratings and other things.
The SDKs that are available for this program are also heavily limited it’s basically only for UWP compatible apps, and while they didn’t put it yet it looks like there will be further limitations down the line including ensuring full cross platform compatibility including with IOS and Android.
So yes if you build a game using their more limited SDK and implement all Xbox Live features they won’t take a fee other than dev account fees.
And we aren’t talking about indie devs we’re talking about fucking Epic Games.
Around the time that program was introduced, Microsoft was promising to eventually level the two. I am certain DirectX is fully supported. Not sure about access to all memory though.
So your “source” is a HN post with no citation? You can simply compare prices on the NYT’s website and compare them to the iOS app price to find out that this isn’t true either.
How are they acting the same?