This certainly isn’t the first shared memory GPU that Dolphin runs on, although it might be the fastest and it’s definitely the fastest TBDR one.
A problem that I don’t think applies to consoles is that GPUs don’t use the same texture format CPUs do - they swizzle them in proprietary ways and it needs conversion even if there are no memory transfers.
A problem that I don’t think applies to consoles is that GPUs don’t use the same texture format CPUs do - they swizzle them in proprietary ways and it needs conversion even if there are no memory transfers.