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ACF has a lag argument correct? Also isn't the bright vertical line just the result of the fact that ACF at lag 0 is 1?


It does, but ACF[X] at 0 is the sum of X[i] squares, so when sound gets louder, ACF at 0 also gets higher.


You're probably sick of this conversation by now :). But at least in radio applications I think that acf[0] is normalized so that it's 1 (typically). And again the ACF is calculated at several lag arguments and the sum is used to build the final graph / array.

But you obviously know more about this than me, I'm just putting out what I know. Your paragraph above, I actually copied so I can study it a few times. So thanks.


It sounds this is what I'm doing: taking ACF at equally spaced offsets. Not sure what the sum of ACFs would achieve, but this might turn out a good idea.




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