I think the primary technical challenge is the scale of AAA games.
For me, this stuff gets viable when one game studio goes all-in on building a streaming-only game experience that considers all economics of scaling GPUs.
If you reduce visual fidelity enough, you can get away with a lot more clients per host. Hell, depending on how you architect things, you might even be able to serve some clients from servers that dont even have GPUs.
The upsides of cloud gaming are pretty solid if you can get over the caveats. The biggest thing for me would be competitive gaming experiences that are guaranteed to not have any cheaters. That would feel really nice.
For me, this stuff gets viable when one game studio goes all-in on building a streaming-only game experience that considers all economics of scaling GPUs.
If you reduce visual fidelity enough, you can get away with a lot more clients per host. Hell, depending on how you architect things, you might even be able to serve some clients from servers that dont even have GPUs.
The upsides of cloud gaming are pretty solid if you can get over the caveats. The biggest thing for me would be competitive gaming experiences that are guaranteed to not have any cheaters. That would feel really nice.