Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

That's not necessarily true, engines also create overhead. If you create your own engine, you can tailor it exactly to your use case.

Besides not all games need performance, I have been working on a clone of the original elite game using SDL. It gets 6000 fps easily.



Consider applying for YC's Summer 2026 batch! Applications are open till May 4

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: