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Did Apple deprecate OpenGL on iOS? If not you should still be able to work with it if it does what you need.


I'm pretty sure they didn't. My concern though is that OpenGL will fade away.

OpenGL isn't exactly a product. There's no company that "writes" the OpenGL software. Rather, it's a specification published by a consortium. "Writing" the OpenGL libraries is a task that each GPU maker does independently. So you have a bunch of different implementations of the same API.

For a long time, GPU makers have focused their attention on DirectX and done a lackluster job with their OpenGL implementations. If APIs like DirectX and Metal continue to proliferate, there will be less and less time and less incentive to maintain a good OpenGL implementation.




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